Desertville. Updated for 4.0 by keres.
email: maggot12345@hotmail.com

hate me if you want. this map was great for 3.7

um... i took the freedom of updating one of the 3.7 maps. i took great caution in not only relighting it, but fixing errors and putting models back into it. the lighting is slightly different then the original dville but it looks fair still.

what all i did:

1. relit the lanterns and sconces. the light is a bit more intense tho.

2. lowered the railing on the balconies 8 units so you dont have to crouch to get over it.

3. fixed error in red spawn doors. no texture for the inside thickness.

4. raised the curved patches on a couple doorways.

5. replaced the light in the little room with the broken table and couches with curved patches. i think it looks the same.

6. replaced the glass breakables to be compatable with 4.0. by default u were able to shoot through them for some reason.

7. placed a couple more lights to light up dark places.

and some other stuff.

i was so careful with updating this map. i compiled it a total of 5 times and each time i improved it.

i made 3 light tests.

and 2 height tests for the railing and doorways.

i even got the easter eggs back to normal. its all aligned... i checked... but if you find any errors, and i get enuf... ill go ahead and re-update the update. 

this is unofficial. and it took sooooo long from the decompile til now. someone will not find this map satifactory, but i am pleased with it. it has great close quarters and sniping areas. 

